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Kaze Archives Hacked For Mac

A screenshot of the YouTube video for the Super Mario 64 Maker, as shared by author Kaze Emanuar. YouTube/Kaze Emanuar 'Super Mario 64' can now make their own personal, handcrafted levels — after setting up a bit, that is. Kaze Emanuar, known for his 'Super Mario 64' hacks, has just announced the 'Super Mario 64 Maker.' Emanuar, or Kazeshin, as he is often known online, has announced his newest customization effort on. 'Noone asked for this, but its here now,' he wrote in his post, followed by a link to a YouTube video showing a short demo of the hack. This is the first version of the 'Super Mario 64 Maker' that he has released to the public, and as such, it comes with a few limitations.

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Since this is a Read-Only Memory (ROM) hack for the game, a copy of the 'Super Mario 64' ROM is needed, as well as a suitable emulator to run it. This version of the ROM hack also uses the classic Nintendo 64 controller or a suitable substitute, further complicating the process, as noted. Bugs and errors are also expected to come up from time to time in this debut release, and Kaze himself suggests that users should save their progress every few minutes or so before an emulator crash can wipe out their hard work. Even with these issues present, hardcore 'Super Mario 64' fans are already out crafting and sharing their custom levels, some of which can be found on the channel on the Discord platform. Like all other ROM hacks out there, it could be just a matter of time before Nintendo cracks down on this tool.

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As Nintendo's reaction to this fan effort remains to be seen, interested users can find instructions on how to download and install the map editor tool from the description in Kaze's post. The video below shows off some of the features of the ROM hack level editor for 'Super Mario 64,' as explained by the hack author Kaze Emanuar on.

March 15 will be my last day at Phoxygen. In fact I’ve already stopped working there, as I’m taking all the PTO I had left. It has been a very good experience and I enjoyed it a lot, but as Firefox OS got my work there has lost most of its purpose, and it’s time for me to move on. Right now I’m back to my freelancer status, and I’m pivoting from Mozilla technologies to standard technologies that can last in the long term: as a XUL lover, I’m pivoting to WebExtensions and Electron.js for extension and desktop app development; as a Firefox OS developer, I’m pivoting to hybrid mobile apps; and as a web developer, I’m eager to use all the cool tricks I learned during the Firefox OS adventure on modern websites. I’ve been a Mozillian for 10 years now, I’ve seen the project evolve a lot and I need some time to figure out how to contribute for the next 10 years.

I’ll keep a close eye on B2G OS for sure! The main change is that I’m not looking for a Mozilla-related job any more: I’ll contribute just for the fun of it. ^^ Ready to explore new opportunities. I have to say, it feels great.:-). During the last 3 years I’ve worked full-time for Mozilla Corp, and now it’s more than time to move on.

Leaving the MoCo has been a very difficult step for me. I’ve been a for the last 8 years, and it’s been much more than a friendly community or a challenging job for me. I’ve had a lot of fun, met amazing people, worked on exciting technologies. I’m very proud of, and I’m even prouder of. Working for Mozilla felt like a love story, and ending a love story is always painful. I just took a long, break. Sorry if you tried to reach me during this period — I’m getting through the mailbox hell, and I’ll do my best to reply to every message.

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Best wishes to all Mozillians, especially to the folks in the Paris office, the, and my drinking pals all around the globe. I’ll be happy to share a few beers with you at a web or FLOSS event someday.:-). Wow, the last year just flew! Time for a quick status update. First of all, I’m not working on the editor back-end any more. I joined the dev team last January and I mostly work on the.

It’s been heart-breaking to stop working on the editor, which is the reason why I started contributing to Mozilla in 2006 but I have to confess I feel much more useful in the Gaia team, and I’m proud to be part of such an amazing project! Sad corollary: like you would expect for such projects, the work pace is very high and I haven’t been able to work significantly on any other FLOSS project. The first official Firefox OS release is scheduled for mid-January 2013, so don’t expect any update on or until the end of the winter.:-/ Among the cool things we do with Firefox OS, I’m the proud developer of, a client-side i18n/localization JS library. This library is used by all Gaia apps and by other cool projects like. We’re ironing webL10n at the moment and we’re trying to optimize its performances, so expect a first public release soon.:-) Last, I’m organizing monthly in the Paris office. It was supposed to be an experiment but it’s been working out surprisingly well since March! If you use Vim, speak French and are in Paris next Thursday, ping me.:-).

Go ahead, edit away! Here's a typical paragraph element. and now a list. with only. three items Return in paragraphs When editing a “contentEditable” element in Firefox, pressing Return in a paragraph splits the paragraph: if you press Return at the end of a paragraph, a new paragraph is created. When editing HTML documents in comm-central apps (Thunderbird HTML messages, SeaMonkey Composer documents) the behavior is slightly different:. pressing Return once at the end of a paragraph creates a element;.

pressing Return twice at the end of a paragraph creates a element. The reason is, the editor component has a returnInParagraphCreatesNewParagraph property which is true by default on Firefox, but not on Thunderbird and SeaMonkey.

You can set this property to false on Firefox (contentEditable) with: document.execCommand('insertBrOnReturn', false, 'true') Note that the insertBrOnReturn command is Mozilla-specific. SeaMonkey and Thunderbird parse the editor.CRcreatesnewp preference (false by default) and apply its value to editor.returnInParagraphCreatesNewParagraph. You can change the value of editor.CRcreatesnewp in “about:config” if you prefer the Firefox behavior (and you probably do).

A trickier case in Firefox is when the active editing host is an inline element: Try to press Return here and complain. Try to press Return here and complain. As Firefox always tries to create a new paragraph in such situations, and since the editing host is a, nothing happens when Return is pressed. This should be fixed with. Of course, in all cases a Shift+Return creates a, which is fine. Return in headers and lists With current versions of Firefox (5, Beta, Aurora):. pressing Return at the end of a header element creates two line breaks , though most users expect a new paragraph.

pressing Return once at the end of a list element ( or ) creates a new list item ( or respectively); pressing Return twice splits the list if necessary and creates a line break, though again, most users expect a new paragraph. Note that there’s no equivalent to the editor.returnInParagraphCreatesNewParagraph property for headers or lists: pressing Return at the end of list or header element never inserts any within this element. There’s no spec that describe the expected behavior of the HTML editor in such case. I think the only intuitive rule would be to create a new block element when we’re getting out of another block element with Return.

Kaze Archives Hacked For Mac 2017

That’s what Chromium and Opera do (and probably IE and Safari as well), and that’s what I’ve done in. You can test this behavior in Firefox Nightly.

Note: when editing a list in Thunderbird or SeaMonkey Composer with this patch, if you click on the “list” toolbar button the list content will be converted to body text, not to a paragraph. I’ll have to work on that in order to preserve the consistency. Consistency: everywhere? Again, there’s no spec for the behavior of the Return key in an editable document fragment but we can assume that the Return key action should be as consistent as possible across the different editing situations. That’s the idea behind the new behavior of the Return key in headers and lists. I don’t think the editor should force all text to be enclosed in paragraphs, though. As an example, in this editable there’s no HTML structure so I expect Return to create.

Type your text here! Type your text here! I think comm-central apps (Thunderbird, SeaMonkey) might want to adapt to this new behavior: since HTML messages in Thunderbird and documents in SeaMonkey Composer are structured HTML documents, these apps could initialize the editor not on “about:blank” as they do now, but on an empty HTML document containing a paragraph.

In this case, changing the default value of editor.CRcreatesnewp would make sense. I’m pretty sure that’s what SeaMonkey Composer users want, but I don’t know if this applies to Thunderbird.

In fact, Thunderbird might even prefer creating instead of when Return is pressed if that’s the case, please let me know. update 2011-07-28 has just published a preliminary draft of the specification. Thanks for the link! After a one year contract with INRIA working on I’m getting back to what I’ve been doing as a Mozilla community member: working on the wysiwyg HTML editor. The difference is, with Kompozer I’ve been dealing with the XUL/JS front-end (editor/ui), trying to find workarounds to the bugs in the core editor, whereas now I’m working on the C back-end (mozilla/editor), trying to fix bugs at the source. As the HTML editor component is used in Firefox (contentEditable elements), Thunderbird, SeaMonkey and Kompozer, I hope my work on this back-end will improve the user experience on all these apps. The other difference is that instead of working on the editor on my free time, I have an official contract now.

I’ve just spent a week in Toronto working with, who got me started with the editor codebase and the development tools. I’ve already addressed a couple bugs and I’ll do my best to make the editor better for everyone in the next few months. I have been working for for one year now.

I am still alive, though extremely busy and it is high time to give a quick update. About My Work: I have been hired to develop a FLOSS, cross-browser implementation of. I learned a lot about SMIL and I believe that we are bringing a modern approach of SMIL, reusing HTML/SVG and CSS wherever possible. Most use cases so far are related to multimedia annotations but I think the true power of this technology is to design interactive slideshows in a declarative way — i.e. Relying on a standard W3C markup.

My contract has just been extended a bit to work on a wysiwyg editor for timesheets. I am rushing to deliver something usable, I hope I will be able to write another blogpost about this when it is ready. As this work was a research program focussing on XML edition, I learned a lot on XML and XML editors. I am pretty disappointed by most XML editors so far, mainly because they are often misused — I am more and more convinced that an HTML-based, template-oriented document processing tool-chain would suit most needs. Unexpected Side-Effects I was accepted as a member of the SYMM Working Group at W3C. Not as fancy as being part of the HTML5 WG but still, that means something to me. I wrote a paper that has been accepted by the conference, which will take place in Mountain View in September.

I learned much more than I would have liked to on cross-browser compatibility issues — read: IE-related issues. I thought I was a good JavaScript developer, but writing JS for Mozilla applications is very different than writing a JS library. As a result, I spent more time struggling with IE ( was a rescuer to me) or designing demos than working on the JavaScript library itself.sigh. I have been working a whole year with a non-free OS! Now, I have a lot to say about MacOSX and I am happily getting back to GNU/Linux. I have to admit that there are a few OSX features that I would like to see in GNU/Linux, though.

The Bad Part I thought I could still work on while at INRIA. Unfortunately, I had absolutely no time to take any vacation during this year and very little free time to work on other free projects. Just to make it clear:.

yes, the KompoZer project is stalled at the moment since I am the only regular developer and I am too busy;. no, there is no so-called “successor” for KompoZer; there are other projects which address the same needs but with another codebase. yes, I am still interested in finishing the job I have been doing on KompoZer, i.e. Backporting the codebase to comm-central / SeaMonkey. I think dom2text editors are not relevant any more for modern web development.

Kaze Archives Hacked For Mac

They are still useful and appreciated to learn the basics of web design, a wysiwyg CSS editor can be useful as well, but they will never be an alternative to text2dom editors like DreamWeaver™ or Komodo. I am convinced that wysiwyg HTML editors should be focussed on content instead of presentation. I am thinking of a “Web Processing Suite” that could be a real-world alternative to word processors and slideshow editors, and we need a modern, stable, community-maintained editor for that. This has always been my main motivation with KompoZer, and after my work at INRIA I have a pretty sharp idea of what a “Web Processor” should look like. The Best Part I am not looking for any job at the moment.

I have just signed a 6-month contract with Mozilla and I will start working with on the back-end in mid-July. Needless to say, I am more than thrilled about this new challenge. More on this subject soon.:-). I’ve just been hired by to develop a Mozilla-based, multimedia-dedicated, web authoring tool.

Kaze Archives Hacked For Mac

I’m working in a team that has been very active in the SVG and SMIL working groups and that has developed a while ago. After three months working here, I came up with two conclusions:. the full SMIL spec (≠ SVG animations) is completely overkill for web browsers. the SMIL/Timing module is magic: simple to use and offers a lot of cool features to web pages like timing, media synchronization and user interaction management. I wish this could be part of HTML5! I’m currently working on a JavaScript implementation of the SMIL/Timing module.

I’ve had the opportunity to give a lightning talk about this project at the Mozilla Summit in Whistler, and I’ve made significant progress since. Here’s a quick overview of SMIL/Timing and how we can use it in web pages. The full story and all the demos are on. Timesheet Scheduler (Demo!) I’ve started to implement the SMIL/Timing and SMIL/Timesheets specs in a JavaScript: with this small JS lib (less than 4KB for the minified/gzipped version), a lot of timing features and user interactions can be described without writing any specific JavaScript code. This can be easily used to design an slideshow like this one: The full demo is available here:.